VEHICLES STATISTICS SETUP
Vehicle Statistics Setup
(Vehicle's model or nickname)
Craft: The vehicle's manufacturer, model name and number; also indicates whether the vehicle is "stock" or "modified."
Type: The vehicle's general classification.
Length: How long the vehicle is.
Scale: The vehicle's scale (used with the Scale Charts to modify any die rolls your ship makes against vehicles of a different scale.
Skill: The skill used to pilot the vehicle, followed by the specialization for its use.
Unskilled Some very specialized vehicles will have an "unskilled penalty" indicated: anyone piloting the vehicle without the correct specialization suffers the penalty indicated.
Crew: The standard crew complement of the vehicle, followed by the gunners(in addition to the crew). The "skeleton" lists the minimum number needed to fly the vehicle, as well as the penalty added to all piloting difficulty numbers because of the skeleton crew.
Crew Skill: Typical die codes for crew members.
Passengers: The number of passengers the vehicle may carry.
Cargo Capacity: The maximum mass of cargo that can be carried.
Cover: The amount of cover provided by the vehicle for the passengers.
Altitude Range: For repulsorlift and flying vehicles only. The minimum and maximum operating altitude for the vehicle(Standard gravity and Standard atmosphere density worlds).
Cost: The cost for a new vehicle of this type. Used vehicle prices will vary, depending upon the vehicle's condition and equipment.
Maneuverability: This die code is added to the pilot's roll whenever he makes an operation total, including for movement and vehicle dodges.
Move: The distance, in meters, covered by each move; the vehicle's maximum speed in kilometers per Standard hour.
Body Strength: The vehicle rolls this die code to resist damage in combat.
Shields: Some vehicles have shields.
Weapons:
Weapon Type: This lists the number and type of weapon the vehicle has mounted. If a weapon is listed as "fire-linked" it means that the stats given below are for all of the weapons linked to fire simultaneously.
Fire Arc: Front, left, right, back, or turret. Turret-mounted weapons can fire in all arcs.
Crew: The number of crew necessary to operate the weapon. If there is no crew listing, the weapon can be fired by the pilot.
Scale: The weapon's scale(if different than that of the vehicle).
Skill: The skill used when operating the weapon.
Fire Control: This die code is added to the gunner's skill total when firing the weapon.
Range: The weapon's short, medium, and long ranges. If a weapon has four listings, it is for point-blank, short, medium, and long ranges; for these weapons, anything shorter than a point-blank range requires a Very Difficult gunnery total to hit in combat.
Damage: The weapon's damage.